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21. Who is RubyPortos main? - in EVE General Discussion [original thread]
Solstice Project wrote: He is Spartacus ! No he is Batman!!!!!! http://www.youtube.com/watch?v=j2ghVpNCVe4&feature=player_embedded
- by Sentinel zx - at 2013.03.20 23:19:00
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22. Please change Armageddon. - in Player Features and Ideas Discussion [original thread]
no Armageddon is fine more or less i think they will be 4 more BS created if you lock at this picture http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg maybe we get an Amarr E-War Drone-boat
- by Sentinel zx - at 2013.03.20 22:00:00
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23. Fixing the Problems with Tech 3 Ships - in Player Features and Ideas Discussion [original thread]
i think they will be nerved in some kind to bring them in line to navy ships http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
- by Sentinel zx - at 2013.03.20 21:08:00
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24. Damage Absorber Force field - in Player Features and Ideas Discussion [original thread]
bumb
- by Sentinel zx - at 2013.03.20 20:28:00
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25. Damage Absorber Force field - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: i think what you mean to say is a ship like a HIC puts out a bubble that pretty much makes you immobile and basically a locked down bait ship able to absorb only a small portion of damage to the hull while the rest is diss...
- by Sentinel zx - at 2013.03.13 12:27:00
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26. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
-1 don-Št like the idea, sounds only on paper good, i think still it will be bad for eve economy
- by Sentinel zx - at 2013.03.13 12:12:00
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27. Skill points and multiple accounts - in Player Features and Ideas Discussion [original thread]
No http://massively.joystiq.com/2013/03/10/eve-evolved-do-plex-make-eve-pay-to-win/
- by Sentinel zx - at 2013.03.13 12:00:00
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28. Damage Absorber Force field - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Am I right in thinking this basically an AoE shield booster/bubble? this is some sort of Damage Absorption Bubble, thereby will be the whole Damage projected to the Fleet commander ship however the should not have the...
- by Sentinel zx - at 2013.03.13 10:49:00
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29. Damage Absorber Force field - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Just an FYI... fleet commanders don't literally take squad or fleet command slots... those are reserved for boosters and/or warp-to people. And anyone in fleet regardless of their placement can have the "star" status. So it...
- by Sentinel zx - at 2013.03.13 10:21:00
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30. Damage Absorber Force field - in Player Features and Ideas Discussion [original thread]
the force field idea was already discussed in this thread https://forums.eveonline.com/default.aspx?g=posts&t=126798 however i would present something similar to this but a little bit different War fare module Damage Absorber Forcefield ...
- by Sentinel zx - at 2013.03.13 09:09:00
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31. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Warfear module Damage Absorber work only if you are a fleet commander when it is active, the damage is caused to the Ships in fleet would damage only the command ship command ship itself cannot be repaired in the meantime if the module is fi...
- by Sentinel zx - at 2013.03.13 01:25:00
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32. Fixing warp travel. - in EVE General Discussion [original thread]
Joran Dravius wrote: Ken 1138 wrote: Why can't we manually warp in any direction? We used to be able to, but they removed it. that is sad, free warp travel in any direction would be really cool
- by Sentinel zx - at 2013.03.12 22:59:00
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33. Added effect to lasers, idea. - in Player Features and Ideas Discussion [original thread]
Do you mean some sort of homing laser? something like in Zone of Enders would be cool http://www.youtube.com/watch?v=BJj14IwfsZY
- by Sentinel zx - at 2013.03.11 00:07:00
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34. ECM drones/ECM ships need to be nerfed. - in Player Features and Ideas Discussion [original thread]
maybe we could also solve this different by allowing Drones attack with out lock the target, by just simple clicking the right mouse button on the target and clicking attack in revers the Drones would slower targeting the target this would mak...
- by Sentinel zx - at 2013.03.08 20:06:00
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35. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
i just had an idea making beams, rails and arties firing end of the firing cycle and adding a charge effect for them
- by Sentinel zx - at 2013.03.05 23:05:00
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36. civilian guns - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Sure, so long as you only can use civilian tanking modules, and i can still fire back on you without retribution with a dual-web , blowing you to itty bitty pieces. every. single. time. "....fire back on you without re...
- by Sentinel zx - at 2013.03.02 19:13:00
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37. civilian guns - in Player Features and Ideas Discussion [original thread]
my idea is to allow using civilian guns in high sec with no Concord interference civilian guns are low grad weapons and deal very poor dmg, (maybe it could more reduced that they can deal the same dmg like Belt rats) make Players to Belt rats ...
- by Sentinel zx - at 2013.03.02 13:42:00
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38. Mechs (>.>) - in Player Features and Ideas Discussion [original thread]
actually Gallente Ogre look like a Mech,.....hm it would be an idea making some Drones more locking like Mechs maybe only Heavy or only Gallente Drones
- by Sentinel zx - at 2013.02.27 21:41:00
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39. Salvage drone bonus for Noctis - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Any objections? "ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level. +3% bonus to Salvage Drone success rate per level " i would...
- by Sentinel zx - at 2013.02.26 20:45:00
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40. What if a ship self-destruct created an AOE detonation wave? - in EVE General Discussion [original thread]
like the idea but only if it comes with random explosion delay for example Frigate 1-2sec Cruiser 1-4sec Battleship 1-5sec Carrier 1-10sec Titan - 1-15sec
- by Sentinel zx - at 2013.02.24 20:40:00
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